Guides

House of The Locust All Items & Nest Objectives

Learn how to track interactables and objectives without inventing fake prop lists.

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All Items Guide

Players searching House of The Locust items want a clean list of everything you can pick up, activate, or need before Escaped. This page answers that search with a careful method: watch a verified community walkthrough, note what appears in your Pre-Alpha build, and refuse wiki mythology copied from unrelated Locust games.

NULLWORKS STUDIOS’ Roblox experience (place 86247128610772, universe 10530261598) is explicitly Pre-Alpha. Interactables can move, rename, or disappear when improved Locust intelligence and The Boiled One land. A frozen prop bible would go stale overnight. An evidence-first item method stays useful.

Why this page exists

  • Escaped sits near an 11% community-reported win rate
  • Average sessions hover near five to six minutes—bad item routing burns the run
  • Servers hold up to 50 players on R6 avatars, so contested interactables matter
  • Search traffic asks for “all items” every day; we answer without fabricating cubes or keycards from other titles

Use this page beside How to Escape, How to Survive, and the Escape Checklist.

How to use the embedded video

The mid-article video is a real House of The Locust session covering all items, jumpscares, and the ending. Pause when an interactable appears. Write three columns in your notes:

  1. Seen — what the recording shows on screen
  2. Verified — what you personally confirmed in today’s build
  3. Unknown — what chat claims but you have not seen

Only move items from Seen → Verified after you touch them live. That habit beats copying a stranger’s comment dump.

Item literacy for nest runs

Treat nest objects as jobs, not lore trophies:

Progress items

Anything that clearly advances escape objectives. Prioritize these when Escaped is today’s goal.

Utility items

Objects that unlock paths, remove blockers, or enable a later interaction. Chain them deliberately; do not pocket everything “just in case” while The Locust closes distance.

Noise and bait objects

Interactables that attract attention or waste time. Learn which ones feel expensive in crowded 50-player lobbies.

Dead ends

Pretty props that do nothing in the current build. Mark them Unknown until a patch note or re-test proves otherwise.

Inventory and attention habits

  • Confirm prompts before spam-clicking in a chase
  • Keep camera readable—see Controls
  • If an item requires a quiet window, buy that window with survival habits from How to Survive
  • In Lights Off, item readability drops; practice Main Game first—see Lights Off Guide

Cross-check against badges

Item mastery should convert into badge progress:

  • Escaped — nest exit success (~11% community-reported)
  • Tutorial Completed — onboarding literacy before deep item routes

Track both on the Badges Tool. Tutorial lessons often preview interaction grammar you will reuse for nest objects.

Pre-Alpha change control

When the live Roblox description still says Pre-Alpha and teases Locust AI plus The Boiled One, assume item routes can shuffle. After any update:

  1. Re-watch only the sections that changed in community videos
  2. Re-verify your Seen → Verified list in one recon run
  3. Update personal notes—not this wiki’s invented prop tables
  4. Read Pre-Alpha Status and Next Update

What we refuse to publish

  • Colored cube / keycard myths stolen from other Locust-themed games
  • “Guaranteed Escaped” item orders sold in Discord spam
  • Script ESP lists—see Script Safety
  • Fake codes tied to item unlocks—none confirmed on the Codes Hub

Closing

All-items search intent is valid. The healthy answer is a verification workflow powered by real footage—not a fake spreadsheet. Watch the embed, confirm objects in your build, and let inventory discipline raise Escaped odds inside this 2.9M+ visit Pre-Alpha nest.

Practice drill

Run one session where Escaped is not the goal. Your only score is how many interactables you correctly sort into Seen / Verified / Unknown. That drill builds the item literacy Escaped attempts need when The Locust’s pressure spikes.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Where is the full item list?

Use the embedded community walkthrough for on-screen items, then verify each one in your live Pre-Alpha build—lists go stale quickly.

Do items change after updates?

They can. Recheck after patches via Pre-Alpha Status and Next Update.

Should I use ESP scripts to find items?

No. Read Script Safety and learn fair routing instead.